Thursday, May 3, 2018

Owlet Publishing

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 Logo (Black & White)

 Business Card

 Button Pin

 LetterHead

Monday, April 23, 2018

Species Saviors Agency Mission Statement







The S.S.A (Species Saviors Agency)'s main goal is to prevent animals from suffering a lifetime of animal cruelty. Our method is to try to negotiate with our world's governments to shut down any zoo, shelter and/or sanctuary that treats their inhabitants poorly. Any living animal rescued will be taken to Species Saviors Sanctuary and will be released into their natural habitats once they are fully healthy and recovered. The S.S.A. also ensures that acts of poaching, killing, capturing, and abusing animals of any kind will be illegal. It is our mission that we make the world a better place for these innocent creatures to live in. 

Monday, April 9, 2018

Mike Kammerling Article Response







What convicts can teach us about branding, an article by Mike Kammerling, shows an example of how good branding and good design can increase the value of a product. However, this type of branding was performed through criminal activity. Neil Stansfield of Northampton-shire was arrested for buying food from certain supermarkets, repackaged them as well-source organic produce, and selling them to food retailers. Most people found this as a shameful and manipulative act, which undermined the honest work of passionate food producers, while others saw it as an amusing method of branding increasing a product's value. Before his arrest, Stansfield made a name for himself and called his brand Swaddles Organic. Despite the controversy Stansfield's brand received, design agencies kept the packaging in their portfolios for they had great designs and showed that the produce he was selling was organic. What Stansfield did was dishonest, but showed what good branding was capable of. This article teaches us that the thing that sells a product is its perceived value. It also tells us that not only do labels on a packaging affect the price consumers are willing to pay for a product, but the taste of it. Most importantly, the article is an example of how a product's value can be increased by good branding and design, regardless of how it is performed.

Friday, March 9, 2018

Real Horror Plot







In Real Horror, a mysterious, vengeful man with demonic magic brings every horror film villain ever known to kill every human and animal in the world. From Freddy Krueger to Pennywise the dancing clown, these murderous nightmare inducers plan to destroy the world both in reality and their victims' dreams. While they have the same powers and abilities from their movies, these monsters have gained a few tricks up their sleeves. Also, they seem to be reappearing some time after being destroyed. Only one person can stop them: a fearless bounty hunter that has watched nearly every horror movie, therefore knowing the villains' every move and weakness. Not only that, but he also has a supply of dream catchers that can capture his foes with ease. With his skills, weapons, and knowledge, our bounty hunter hero must give it his all to find the cause of this crisis, put a stop to it, and save the world.

The poster has me in the front, wearing a blue jacket, sunglasses and maybe holding some dream catchers. Behind me are some iconic villains from well-known horror movies. These include Freddy Krueger, Jason Voorhees, Pennywise the dancing clown, Chucky the killer doll, Michael Myers, and Jigsaw. Behind them is a red smoky portal, that appears to be leading to the Underworld. I am considering to make that into a projector lense.

A movie poster that I like is the Japanese poster for the movie Wreck-it Ralph. The reason why is because it shows the four main characters and where most of the story will take place. Also, in the upper left corner, it teases cameo appearances from certain video game characters that were featured in the movie.

Movie Poster Tutorial


Friday, March 2, 2018

Dustin Stanton Article Response







Dustin Stanton is known as a graphic designer and a poster artist who has worked with PTA  for films ever since working on the movie, Magnolia. During an interview, he talks about how he became a poster artist, the process of his work, and the different challenges of his job. He started by working in a mail-room at an agency in Los Angeles that works on films. When he saw the designs of these movie posters, he believed he could make something like them. Over the years, Dustin worked with many creative, talented, and inspirational people and migrated between agencies, until he broke out on his own as an art director. As an poster artist, Dustin was to make a few teaser poster for movies, before making the final poster for them. During this process, he asked himself questions like "How can this film be represented in a poster?", or "What should the tone or feeling of the poster be?". For the teaser poster for "The Master", Dustin used typography to make the text. Then, he would use Photoshop on a photograph he took for the final teaser. He finds it hard to achieve the balance between creating something that communicates the feeling of the film and something that functions as a tool for the selling of the film. It is like achieving inner peace to commercial artists and their clients. Stanton also thinks the core of this balance is trust and integrity and that no one way is the right way. Some challenges Dustin face are teasers having an entirely different job to do than the final poster and not wanting to know what he is working on. Whenever he hits a dead-end, he rethinks his work on a different level and does some research for some creativity. What Dustin is trying to say in this article is that creativity and inspiration can come from anywhere. He also encourages creators to continue doing what they do best and see if they can evaluate and improve their creations.  

Saturday, February 24, 2018

Montygog Interview Response





Dave Perillo, also known as Montygog, is a graphic designer who uses vector art to create pop-culture-themed art pieces. The designs themselves seem to have a type of style to resembles those of the 80's. They are also based off of many pieces of pop-culture, like Batman and Dr.Who. This interview with Montygog is solely focused on inspiration as his art is said to be inspirational. What inspired him to get into Illustration was watching cartoons in the 70's and 80's, like Scooby-Doo, the Flintstones, and GI Joe. He was also inspired by great innovators and pop artists like Jim Henson, Walt Disney, and Andy Warhol. They have taught Montygog that art does not have to be so serious. Montygog also studied and taught himself what he can do with great art. He also had benefit from classes like color theory and typography. As a result, he graduated college with a BA in Graphic Design and became a strong illustrator. Montygog's advice to illustrators who wish to emerge in design is to continue creating if they have love and passion for it. He tells designers that it is important to have their own stuff unique and stand out from others, despite being influenced by other artists. Finally, Perillo states that copying should be avoided at all costs, as he believes that the world does not need "a million Garfields." 

Friday, February 9, 2018

Saturday, February 3, 2018

Nike's Chief of Design Doodles all Day response


Stuart Hunter
2/3/18




I found the article I read about John Hoke, chief design officer of Nike, really intriguing. In the article, John Hoke is interviewed and asked about his first experience with Nike's, his job, how he runs with his imagination and his vision of the future with the company. As a child, John was a decent athlete and used his go-to shoes, the Nike waffle trainer sneakers. When they wore out, he cut them in half, analyzed the two sections and how they were made. Also, when he was floating on a raft in his pool, he wondered if he could make the materials of it into a shoe and cushion the "rear-to-forefoot-transition blow of running" and drew his design of this. This tells me that anyone can have their own style of innovation in terms of manufacturing a product. Today, as chief design officer, John is inspiring and directs over 1,000 creative designers and shares many visions with them about Nike's legacy, likely leading to the many different types of sneakers we have now. Speaking of drawing, that seemed to be Mr.Hoke's biggest talent. Not to mention that he considers it his "first language" due to his dyslexia. Not only does this article tell me that anyone can be creative and innovative with certain things, but also briefly states that they can use their disorders to their advantage. John Hoke's dyslexia gave him a different view of the world and was able to come up with many different designs for sneakers. He saw his disorder as a gift that would help him stay focused with his work and not an overwhelming burden. It goes to show that anyone can do anything with a creative mind, regardless of their flaws.

Saturday, January 27, 2018

Niels Diffrient video response







The video I watched by Niels Diffrient had a major focus on how we can rethink the designs of certain objects. Niels used his past life to talk about this discussion, which I personally found pretty interesting. In the video he talked about his love for planes when he was young. Niels referred to it as a "romance".  He tried to pursue a career in building airplanes in school. However, due to certain requirements he couldn't meet, Niels had no choice but to give up his dream and move on to something else. So, he decided to have a new "romance" with furniture, specifically chairs. While doing so, he discovered there were ways to use the same approach he did on airplanes. Niels stated that with a chair, we must learn about how to deal with the body, what it wants, needs, etc. I believe that this statement inspired people to learn how to deal with a certain thing when creating a new design. I also believe that Niels' design of the swivel chair led to the modern designs of chairs today and a great sense of innovation.

Sunday, January 21, 2018

How to Ruin a Great Design Summary






The article I read tells how easy it is to make a bad design, tamper with a great design, and how to make the successor of a great design inferior to its predecessor. As mentioned in the article, examples of bad design include things that are dangerous, things that don't work properly, and things that are needlessly complicated. Alice Rawsthorn, the author of this article noticed a clumsy design of a "Diverted cyclists" sign. She found is clumsy due to the "D" in "Diverted" being given the most visual weight by being bigger than everything else on the sign. As a result, many people are distracted by the letter D, gaining much trouble concentrating on what the sign says. Alice also talks about inconsistency in sign designs. When there are signs that say "Tower Bridge", one sign may have both words in the phrase start in capital letters, while another may have only the first one be capital. Finally, Alice discusses the importance of "pleasing the eye". Despite how she felt about London's congestion charge, she believed that its logo did its job well with its clearness and coherency. Another example she brings is the previous logo designs for companies like UPS and Citroen. Alice, alongside many other people find the current designs we have for these companies to be similar, yet inferior to their predecessors. She considers this a result of the "unworthy successor syndrome." Overall, I find this article to be really impressive. It does a really job at knowing when a design has flaws and inconsistencies. While Alice states that many artists are guilty for committing crimes against design, I believe that some today will learn from their mistakes.

Friday, January 19, 2018

Stuart Hunter

1. I've used many websites such as Youtube and Facebook. Every once in awhile, I use a free art software called Gimp.

2. What I hope to get out of this class is to be more familiar with the techniques used on Photoshop and Illustrator and try to improve my skills in art.

3. The relationship between computers and visual studies is to teach and encourage students to try new things with art and discover a new way to make great creations.

4. I have used Photoshop and Illustrator for my first 2-3 years of High School. Afterwards I studied classes that had no influence with these softwares, resulting me in forgetting how to use them.

5. I use PC.

6. My major is Video Game Design.

7. With my major, I hope to experience creating the games I play and vice versa. I also hope to become a game artist.

8. My favorite artist is Tyson Hess, illustrator of the opening cuts
cene for the game, Sonic Mania.

9. My favorite musician is Geddy Lee, singer of the band Rush.

10. I am autistic and a gamer.

11.  One day, a detective named Doug had a case to solve. This case was about a sacred jewel being stolen at a bank. Because the bank's cameras were broken, it was hard to locate the culprit, leaving the case to be unsolved for two weeks. However, Doug was determined not to give up. One of these days, he will find the jewel thief.

12.